by Karnizero » 30 Jul 2008 17:50
·=> Added support for multiple different skies in a level. <=·
We can make this using a Boom linedef special: 271 and 272, Transfer Sky Texture to Tagged Sector
Only set the desired sky texture at the linedef, tag the sector, and make the line's tag the same as sector's tag. Thats all.
·=> Added separate texture offsets for top, middle and bottom wall textures. <=·
How to make this when using Doom Builder?
·=> Implemented support for UDMF format maps. <=·
What UDMF format is?
Thanks for this new version, Janis.