b0rsuk wrote:When functions or methods are very long, it's harder to understand them.
b0rsuk wrote:I know bit shifting is faster than multiplication by 2, but performance gain here is marginal ! It has its place in the renderer, the engine etc. But this code is being run only once per 3 punches of the player, and it h
Firebrand wrote:I also think that these type of problems reported here won't help much in terms of performance.
Also, that class typo can't be changed without affecting ZDoom's compatibility, unfortunately, that's how the class is n
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