b0rsuk wrote:What are Special variables ? For instance A_FPunchAttack in Hexen uses Special1 variable to keep track of punches that hit. Every third punch is a hook with double damage



if (victim.bMissile)
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Crimson Wizard wrote:Umm, b0rsuk, did you just removed your last post about unaffected ghosts?
I may be wrong but I had a feeling you've got som
if (link.State == link.SeeState)
{
continue;
}
Firebrand wrote:You are checking it wrong, it should be something like:
- Code: Select all
if (link.State == link.SeeState)
{
continue;
}
Right now, you are checking if the State is equal to the projectile'
b0rsuk wrote:In the meantime, I'm trying to make my Hammer use 20 mana per shot on easy skill levels (rather than 40). I don't know how to do that, and there doesn't seem to be an easy way. Any ideas ?
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