p_setup_udmf.cpp:
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S.params.LightColour = 0x00ffffff;
I notice there is an extra set of zeros - two of them - before the 3 pairs of Fs. ZDoom's color scheme ONLY has RRGGBB (in hex format), so should this be 0xFFFFFF?. I do not know if this is a bug or not, but every sector I try to color using lightcolor or fadecolor turns dark bluish purple. no matter what values I use.
So yeah, having some troubles. Move this as needed, but I needed to say that, as I dunno if it's a bug or if editing the DB2 config is causing problems.
