Sprite Z Height not working

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Sprite Z Height not working

Postby Karnizero » 06 Mar 2009 15:30

I need to put a certain sprite with a determined ZHeight, but it seems not to work. This is, on the editor, the sprite shows at the designed height, but ingame, the sprite shows just over the floor, as if the ZHeight was not applied.

Im trying to "rise" the floor lamp sprite.

The strange is that other actors, such as Dynamic and Static Lights are correctly raised.

Thanks in advance
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Re: Sprite Z Height not working

Postby Crimson Wizard » 06 Mar 2009 15:39

Karnizero wrote:I need to put a certain sprite with a determined ZHeight, but it seems not to work. This is, on the editor, the sprite shows at the designed height, but ingame, the sprite shows just over the floor, as if the ZHeight was not applied.

Im trying to "rise" the floor lamp sprite.

Maybe it just falls back?
You know, there's such thing as gravity. :roll: Can it be the reason?
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Re: Sprite Z Height not working

Postby Karnizero » 06 Mar 2009 17:28

Crimson Wizard wrote:
Karnizero wrote:I need to put a certain sprite with a determined ZHeight, but it seems not to work. This is, on the editor, the sprite shows at the designed height, but ingame, the sprite shows just over the floor, as if the ZHeight was not applied.

Im trying to "rise" the floor lamp sprite.

Maybe it just falls back?
You know, there's such thing as gravity. :roll: Can it be the reason?


:lol:
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Re: Sprite Z Height not working

Postby Crimson Wizard » 06 Mar 2009 17:33

I was serious ... :wink:

Well, unless I am mistaken, ofc.
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Re: Sprite Z Height not working

Postby Karnizero » 06 Mar 2009 21:44

Crimson Wizard wrote:I was serious ... :wink:

Well, unless I am mistaken, ofc.


You were correct.
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Re: Sprite Z Height not working

Postby Crimson Wizard » 06 Mar 2009 21:48

You can create a duplicate class, a child of TechLamp (or whatever it is called) and add +NoGravity flag to it.
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