Firebrand wrote:I've got two suggestions here, how about adding descriptions to all those CVARs listed there?
If you mean to write "Blend Sprite Borders" instead of "gl_blend_sprites", yes, i though about that, but i have two problems:
1.- I dont know what all CVARs do exactly, for example, "d3d/gl_clear", "d3d_device", "gl_ext_point_parameters", etc...
2.- When you press "Run" button, the program adds to the command line, the CVARs as they are written, plus "1" (f.ex. +r_darken 1), and the unselected CVARs with "0". If i set a description, i have to make a way to search that definition in a kind of structure (like a matrix or something), where the description and the real CVARs name are, and then replace that description for the real CVAR name. And that could be lot more work
I will think about that
And also, setting the CVARs by the original name, looks more professional (as seen at the Unreal Configuration Tool)
also, how about adding support for the Vavoom master server options?
It looks very good IMHO.
You mean a "Master Server browser"? Or you mean the posssibility to start your own Internet Server, and announce on the M.Server?
The second one would be a trivial job. I will do for next version. A couple of lines of code would be enough.
For the first one, i think that would be a bit more hard, cause i have not much idea on how to fetch data from master server, or how/where the master server data is stored.