I'm sorry but i had some reasons to make a multiplayer only project from QD. Now it is DDM (or QDM) for GZDoom. But if somebody wants - i can make a version for vavoom too! I think that will be interesting. Some screens from there:
DM01
nailgun lake

:

an assault rifle (and some of smoke from it in the air):

Rocket launcher alter fire mode - homing missile. But you have to get a target on your crosshair first:

And ofcourse a rocket counter on the backscreen:

grenadelauncher and explosion:

DM02
blaster flashlite

Useful on some of the maps:

blaster fire:

Teleport station effect:

a single screen from dm:

teleportation/spawn effect:

DM03
skylight in the grotto:

tomb of lava:

nailgun:

nailgun in action:

just some crates and a shard:

reloading shotgun:

new-style blood effects:

I understand that i could not save some effects like blood on walls for Vavoom version, but i still ask: do we need it?
As for singleplayer: i will make it in another project in the same world and style

. For vavoom - if it will be enough optimized to work with open spaces.