I'm sorry but i had some reasons to make a multiplayer only project from QD. Now it is DDM (or QDM) for GZDoom. But if somebody wants - i can make a version for vavoom too! I think that will be interesting. Some screens from there:
an assault rifle (and some of smoke from it in the air):
Rocket launcher alter fire mode - homing missile. But you have to get a target on your crosshair first:
And ofcourse a rocket counter on the backscreen:
grenadelauncher and explosion:
Useful on some of the maps:
Teleport station effect:
a single screen from dm:
skylight in the grotto:
tomb of lava:
nailgun in action:
just some crates and a shard:
new-style blood effects:
I understand that i could not save some effects like blood on walls for Vavoom version, but i still ask: do we need it?
As for singleplayer: i will make it in another project in the same world and style
. For vavoom - if it will be enough optimized to work with open spaces.