
Firebrand wrote:Use the "common_hack" KRPG feature then, heh!
Crimson Wizard wrote:Firebrand wrote:Why not just release it as a new map? You could use DECORATE to make your new monsters, that would make it easier to run through newer versions, just an opinion here.
Unfortunately one monster there uses custom teleportation movement, I am not sure DECORATE will be enouph to make him.
final void A_BlinkOut()
{
bTeleport = true;
bSolid = false;
bShootable = false;
bActivateMCross = false;
bActivatePushWall = false;
bDropOff = true;
bInvulnerable = true;
bNonShootable = true;
bAvoidingDropoff = false;
bColideWithThings = false;
bHidden = true;
MaxStepHeight = 1000.0;
StepSpeed = itof((P_Random() % 33) + 32);
}
final void A_BlinkIn()
{
bTeleport = false;
bSolid = true;
bShootable = true;
bActivateMCross = true;
bActivatePushWall = true;
bDropOff = false;
bInvulnerable = false;
bNonShootable = false;
bColideWithThings = true;
bHidden = false;
MaxStepHeight = 24.0;
StepSpeed = 8.0;
}
Blink:
TROO A 0 A_BlinkOut
TROO AABBCCD 0 A_Chase
TROO AABBCCD 0 A_Chase
TROO AABBCCD 0 A_Chase
TROO A 0 A_BlinkIn
Goto See
Users browsing this forum: No registered users and 0 guests