Crimson Wizard wrote:How does this feature works anyway? You draw font, save it in some format, then - what?
You can use it in-game with HUD messages (which are now also supported by Vavoom), defining an ACS command SetFont (name of font).
Alternatively, you can make two types of fonts "big" fonts (like those of menu titles, etc.) and "small" fonts (like normal message fonts to use more generally), this is not only for fonts, there's a way to print static images to your message and move fonts and images at will, so you can imagine all kind of combinations this could be used for, like dialogs story telling for maps, etc.