Crimson Wizard wrote:Oh, hello Mago, haven't met you since our talk about Slopes tutorial.Mago KH wrote:What is their true purpouse, that couldn't be achieved before by the ordinary map maker out there?
Actually I thought I explained that already somewhere![]()
Ah, here it is:
http://www.korax-heritage.com/forums/vi ... 3&start=15 (KH Team password needed)The problem is that with all those 3dfloors you still cannot make 3d trigger. For example, you make complex maps with several levels one above another, then you will wonder how to make a trigger (which runs some action special) detect player only if he is standing on exact level. It is almost impossible to make this using common linedefs.
So, I invented this solution: created new object class that manages triggering. It uses not lines, but Map Spots to specify triggering area, thus making it possible to detect player crossing exact space literally in any point of map at any height.
By the way, Janis, what is your thought about overall implementation? Any problems, mistakes, bugs etc?
Crimson Wizard wrote:And where I can get specification which describes this function? Perhaps there are even more of ACS commands that I do not know.
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