* Implemented simpler support for skybox replacements of the normal sky.
* Implemented propper support for enhanced music files
* Added support for language scripts.

* Implemented simpler support for skybox replacements of the normal sky.
How does it work? I've seen that there's a new variable, r_skyboxes that (i think) enable/disable the rendering of the skyboxes. I've setup them in this way:Set r_skyboxes to "0" doesn't seem to be effect (i've tried to use also vid_restart command, with no success.
- creating a proper skyboxes.txt
- changing accordingly mapinfo.txt
- put these two files in a new wad0.wad
- copy wad0.wad in basev/<game>/ folder, and related images in /basev/<game>/hirestex/ subfolders
)
* Implemented propper support for enhanced music files
What is changed from previous existing support?
I've another question, but related to 1.22 version:* Added support for language scripts.
I've seen the language.en file for every game. If i would to translate it in another language (Italian, for example), what are the steps to follow?
I supposeAnd then? There's some variable to change the language used in the game?
- Copy language.en to language.it
- Translate the contents of language.it
- Modify basepak.ls.it to include this new file
- ...

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