Installing Skyboxes

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Installing Skyboxes

Postby SpiDoL » 17 Aug 2006 13:50

How do I get skyboxes from the JDEP to work in Vavoom?
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Postby Janis Legzdinsh » 17 Aug 2006 16:26

Good question. :lol:

It should be a matter of writing SKYBOXES and MAPINFO scripts.
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Postby SpiDoL » 17 Aug 2006 19:01

Could you try making your own skyboxes for Vavoom?
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Postby Firebrand » 17 Aug 2006 21:01

I have made them, but my site has been down for some time, I'm in the process of uploading them to my web space right now, it should be done in a few minutes, then I'll post a link to them :).
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Postby Firebrand » 20 Aug 2006 21:19

OK, it took me some time to organize them and upload them to my site, but I'm done, here are some interesting links to Doom/Doom2/Heretic textures and skyboxes, I've also compiled and converted the UI packs from JDoom to be used on Vavoom, here I go:

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Postby SpiDoL » 23 Aug 2006 14:19

Good job. Now if you create skyboxes for Hexen and Strife, that would be perfect.
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Postby Firebrand » 23 Aug 2006 20:53

I've got some nice textures for Hexen skyboxes, but I don't have much time to work with them right now, as for Strife, I didn't have those planned, but if you want I'll give it a try :).
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Postby SpiDoL » 29 Aug 2006 20:02

Yes please.

Oh and could you make skyboxes for Final DOOM as well?
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Postby Firebrand » 29 Aug 2006 22:12

I don't see why not ;). When I have some more time I'll surely finish them all.
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Postby scen » 31 Oct 2006 13:56

Ok, Firebrand packages are very useful! 8)

I've a question: i see that skyboxes images are in TGA format (like said in http://www.vavoom-engine.com/wiki/index ... s:Skyboxes )
Aren't PNG images supported? (like hires textures and ui images? :P )
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Postby Firebrand » 31 Oct 2006 14:24

It's just a matter of trying PNG format images :), I'll try it and see what happens, right now I get some errors while starting maps with TGA format images something like:

"Can't create texture x.TGA" and the skyboxes aren't displayed at all :? .

I'll try changing them to PNG and see what happens. BTW, scen, you could add them to your ebuilds if you want ;).
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Postby scen » 01 Nov 2006 10:05

Yesterday i've tried to convert skyboxes images to PNG format (changing also skyboxes.txt): all works very well! 8)

Now i must think some sort of "patching" process to apply without troubles the skyboxes in a Vavoom installation! :P
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Postby Firebrand » 01 Nov 2006 14:00

I don't know if that might work, but now that the latest version uses PK3s as data sources for the engine, you could create a wad0.wad with the SKYBOXES lump in it, then just copy it to the correct directory and try to play the game, it should be loaded correctly and you won't overwrite or modify anything :).
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