Version 1.15.2 beta

Beta version release anouncements and bug reports

Re: Version 1.15.2 beta

Postby ToXiCFLUFF » 13 Feb 2004 16:38

[quote author=Chilvence link=board=betas;num=1076348904;start=0#13 date=02/12/04 at 14:37:59]<br><br>Heh, you can actually sneak in with the chalice by dropping it in front of you and then picking it up slowly. Do this 30 times inching your way to the door and the alarms dont go off :)<br>[/quote]I love stuff like this, there's nothing more satisfying than finding ingenious ways of breaking the rules in a game.  On a side note, I see you everywhere Chilvence.  I remember you from more than a year back, when I was on the Tenebrae forums for a brief period :)<br>
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Re: Version 1.15.2 beta

Postby jjim » 13 Feb 2004 16:55

Having played a bit more - I have found the same as catsy with switches not working - therefore blocking quests and the comments:<br>  You still cannot buy an ammo satchel from the armory. <br>- You cannot be healed by the medic. <br>- The weapons trainer says you are not ready even when you should have a training token. <br>- The medic successfully installs a stamina upgrade in you, but it appears to have no effect. Your max health is still 100. <br>- When using an armor, you appear to get the benefit of it (you cannot use another until you've been hurt), but the armor type and amount does not appear on the left-hand side of your HUD. <br>- When picking up an armor, the correct behavior in the original Strife is to use it immediately if you do not already have armor. Vavoom simply picks it up and puts it in your inventory. Personally, I /prefer/ Vavoom's behavior, but I mention this for accuracy. <br>- In the original Strife, medkits would automatically be used if you took a fatal blow.<br>I have also had several crashes - <br>1. every time the help key is pressed<br>2. At various times when wandering away from a quest and fighting acolites etc.<br>3. Sometimes When pressing the objective key.<br>
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Re: Version 1.15.2 beta

Postby Janis Legzdinsh » 13 Feb 2004 17:19

I checked conversation scripts and found that killing Haris opens secret door only on 3 conversation frames, such as "what you're waiting for...", "I know it looks like a setup..." and after choosing to keep challice. All other states will set off alarms.<br><br>When fixing multiple F2 key buf I also found problem with help screen.<br><br>I already implemented ammo satchel and almost all linedefs by simply executing them without checking for quest etc. And since currently there's only 2 linedefs with locks (doors and ACS scripts), I will need to add helper ACS scripts.<br><br>Of course I have full Strife, but right now I'm working on Win2K where it doesn't run at all.
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Re: Version 1.15.2 beta

Postby Catsy » 13 Feb 2004 17:33

I checked conversation scripts and found that killing Haris opens secret door only on 3 conversation frames, such as "what you're waiting for...", "I know it looks like a setup..." and after choosing to keep challice. All other states will set off alarms.
<br><br>It works for me now. I'm not sure why it wasn't working before, but that's irrelevant now. :><br><br>
I already implemented ammo satchel and almost all linedefs by simply executing them without checking for quest etc. And since currently there's only 2 linedefs with locks (doors and ACS scripts), I will need to add helper ACS scripts.
<br><br>Just let me know what you want me to test.<br><br>
Of course I have full Strife, but right now I'm working on Win2K where it doesn't run at all.
<br><br>I'm on WinXP, and it runs, but badly. There are some things you can do to get it to run on 2k, such as running a cli2nop patch or running it under DOSBox, but none of them are good solutions for everyone.
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Re: Version 1.15.2 beta

Postby Chilvence » 14 Feb 2004 08:43

[quote author=ToXiCFLUFF link=board=betas;num=1076348904;start=15#15 date=02/13/04 at 09:38:51] I see you everywhere Chilvence.  I remember you from more than a year back, when I was on the Tenebrae forums for a brief period :)<br>[/quote]<br><br>Heh, I just float around any sites relating to old id games I can find really. Mostly to see the action, I love seeing what people can make this old game do.<br><br>I guess its because there's so much of a 'power to the people' thing going on. Rather than having 2 good mods made by 1337 c0ders, and 20 where more than half of the effort went on the website, anyone can muck in and have a go at Doom. We still see people just starting out mapping even these days (I might even get around to it someday)<br><br>Oh and you have a good memory - I cant even remember anything I posted on that Tenebrae forum ;)
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Re: Version 1.15.2 beta

Postby jjim » 22 Feb 2004 15:04

On further experimentation it's clear what a great job you've done so far - you can complete quests to the end of the sewer  section- however noclip is needed quite a bit and quest completions are not recognised by macil , blackbird or your objective readout.<br>Main blocks are:<br>1. Switch next to Macguffin to lower sewage in messy chore.<br>2. Switch to lower lift in power station to get to Ketrick.<br>3.Various doors in sewer don't open  including the door to open the room with the guard and teleporter.<br>4. Irale won't give you a flamethrower  as he doesn't recognise you have any parts.<br><br>"Zonoid" crashes occur randomly so saving often is required.<br>We eagerly await the next installment.<br>Thankyou again
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