<br><br>The secret does not open even after talking to Harris and killing him. It doesn't matter which conversation frame you kill him after, I've tested them all.<br><br>Also, on a related note, when you have the Chalice in your inventory and you enter the tavern, it is supposed to set off the alarms. That is why Harris gives you the line "I know this looks like a set-up". This does not occur. <br><br>I don't think that Haris has this special action on his first conversation frame, after talking to him and then killing it should open the secret.
<br><br>Ah, is that why you can't jump over railings? The engine thinks they're blocking linedefs? That would make sense.<br><br>Line blocking by texture also isn't implemented.
<br><br>Fair enough, just thought I'd mention them. You're doing /amazing/ work, though! <br><br>Healing and out of ammo are not yet implemented. And weapon training upgrade doesn't work because you don't have the tokken. In conversations only medical tokken is given and probably there's a hack that also gives you training token and possibly also a quest.
<br><br>Should be. Let me know if you need a screen shot of what it should look like, although I think you mentioned you have the original game.Armor in status bar should be prety easy to do.
<br><br>Yeah, but I usually just talk to Harris to get the xbow ammo, then kill him to open up his secret. <br><br>We got further than before this time, Janis! I appear to be stuck after the power station quest, as Macil doesn't realize I blew up the core, and won't give me my next assignment. I'm guessing this is just an unimplemented quest thing, so I'm looking forward to the next installment.<br><br>A suggestion, btw--I'm not sure how you currently have the quests set up, aside from noticing things like QUEST_StoleChalice in the progs, but if we're going to effectively test your progress in the game, it's going to be necessary to have a way to set the quest flags from the console. Since Vavoom often pukes if you try to load a savegame with older progs, we can't just pick up where we left off--we'll have to play the entire game from beginning to end to properly test the giving of quests and such.<br><br>While I don't have a problem playing Strife over and over again this will eventually get tedious in the later levels. Having a text file with an index of the quests and being able to type something like "set QUEST_WasInFrontBase=1" in the console would be invaluable for testing purposes.Heh, you can actually sneak in with the chalice by dropping it in front of you and then picking it up slowly. Do this 30 times inching your way to the door and the alarms dont go off
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