Vavoom 1.13 beta

Beta version release anouncements and bug reports

Vavoom 1.13 beta

Postby Janis Legzdinsh » 12 Jun 2002 03:23

Vavoom 1.13 beta is available at http://www.vavoom-engine.com/files/betas/v113beta1_win.zip. The final release is planed at the end of this week so if you find any bugs, report them really quick!
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Re: Vavoom 1.13 beta

Postby Col.J.P. » 12 Jun 2002 20:43

Janis, I can
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Re: Vavoom 1.13 beta

Postby Janis Legzdinsh » 13 Jun 2002 03:47

Old saves are not compatible with this version (forgot to change version number). New saves - I tried and everything worked fine for me.
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Re: Vavoom 1.13 beta

Postby Col.J.P. » 13 Jun 2002 06:36

You
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Re: Vavoom 1.13 beta

Postby Janis Legzdinsh » 13 Jun 2002 17:49

What about Strife?<br>No hope? :'(
<br><br>Try to punch an Acolyte and see what happens. ;D
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Re: Vavoom 1.13 beta

Postby Col.J.P. » 13 Jun 2002 18:59

Alright Janis...<br>Strife is working real good in openGL... :D<br>I
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Re: Vavoom 1.13 beta

Postby Col.J.P. » 13 Jun 2002 21:42

I
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Re: Vavoom 1.13 beta

Postby RambOrc » 14 Jun 2002 02:49

JP, one of these days you'll twist away my until now undisputed title of most vulgar swine in the community.  ;D  :P<br><br>Anyway, you people want to say I can load up Strife in Vavoom 1.13 and shoot all critters, they'll fight back at last?<br><br>p.s. I didn't forget about the Strife site, it'll be up soon again (and one of these days I'll even finish the design so it can be filled with content ;)).
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Re: Vavoom 1.13 beta

Postby Janis Legzdinsh » 14 Jun 2002 03:10

Ok, for next version I will implement more stuff for your pleasure. ;D
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Re: Vavoom 1.13 beta

Postby moose » 14 Jun 2002 04:49

Sounds good can't wait till I have strife with mouse look.<br><br>But my main reason for this is I can't run the beta I get:<br><br>'Received external exception<br><br>Stack trace: TSoftwareDrawer::InitResolution <- Host Frame' once then some VC++ runtime error<br><br>'Runtime Error!<br><br>Program: C:\Games\Vavoom Beta\Vavoom95.exe<br><br>abnormal program termination' Twice.<br><br>Finaly seem I haven't ben able to see for myself did u manage to get multiplayer to continue
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Re: Vavoom 1.13 beta

Postby Col.J.P. » 14 Jun 2002 06:04

Ahh more champagne to lose this pain...<br><br>Me...? A most vulgar swine? Why?<br><br>What have I done this time?<br><br>Mister RambOrc, remember one little detail- I
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Re: Vavoom 1.13 beta

Postby Janis Legzdinsh » 15 Jun 2002 04:12

Stupid, Stupid Microsoft!!!!!! >:( After recompiling with Borlands compiler the problem solved. Using assembler in MSVC really sucks.
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Re: Vavoom 1.13 beta

Postby Col.J.P. » 15 Jun 2002 04:24

[quote author=Janis Legzdinsh link=board=betas;num=1023816241;start=0#11 date=06/14/02 at 21:12:41]Stupid, Stupid Microsoft!!!!!! >:( After recompiling with Borlands compiler the problem solved. Using assembler in MSVC really sucks.[/quote]<br><br>I
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Re: Vavoom 1.13 beta

Postby Janis Legzdinsh » 15 Jun 2002 04:38

I'm talking about that crash that moose had (that beta version was compiled with Microsoft Visual C++, while release exe was compiled with Borland C++ Builder).
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Re: Vavoom 1.13 beta

Postby RambOrc » 16 Jun 2002 00:23

Anyone using M$ products digs his/her own grave. :P<br><br>BTW for any who haven't yet seen it: http://www.orc.ch/cf/monopoly/best_products.html
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