[r4383] Further wolfen.wad problems

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[r4383] Further wolfen.wad problems

Postby mnk » 10 Mar 2011 00:20

It seems that no matter what I do, I can't trigger clock puzzle in that wad.
I'm starting to think it might be related to this bug and this was original
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Re: [r4383] Further wolfen.wad problems

Postby Firebrand » 11 Mar 2011 16:14

I'm checking this problem, I hope to fix it ASAP.
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Re: [r4383] Further wolfen.wad problems

Postby mnk » 14 Mar 2011 19:02

With r4394, map31 problem is indeed solved, I still can't trigger the puzzle though.
Can this puzzle be solved by shooting the bells at noon with blunderbuss from outside the cathedral ?
Cause there's no way I could make it by simply running.

Chances are
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Re: [r4383] Further wolfen.wad problems

Postby Firebrand » 16 Mar 2011 16:03

It seems to solve the assertions on my side, I've found a big number of problems with ACS scripts, which I'm slowly solving, but none of them solves this problem with the script, and to make the matters worse, the script code included in the WAD file isn'
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GME test wad
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Re: [r4383] Further wolfen.wad problems

Postby mnk » 25 Mar 2011 15:24

Hmm, I'm getting a limited success with that wad coupled with a strange result:
for whatever the reason, if vavoom is run with '-openal' while I do get music, I also get a very loud buzzing (only on ),
without '-openal', there's no buzzing. But only if I
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Re: [r4383] Further wolfen.wad problems

Postby Firebrand » 25 Mar 2011 18:40

Yes, there is a problem with the script, I've already fixed the problem, but I'm unable to update the SVN repository for now, I'll do so during the weekend hopefully :)