[Implemented] Master Server

Feature requests that have been implemented or discarded.

[Implemented] Master Server

Postby ZardoZ » 24 Jan 2008 09:26

Could be a day were VaVoom, can have a Master Server were we can make public our Internet games, and conect to other public games in any place of the world (like ZDaemon or Skulltag )?

It can make Vavoom very popular...
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Re: Master Server

Postby Edward850 » 25 Feb 2008 07:37

The search button is your friend...
viewtopic.php?f=5&t=1086
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Re: Master Server

Postby Janis Legzdinsh » 22 Oct 2008 21:59

Implemented.
:slayer: :slayer: :slayer: :slayer: :slayer:
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Re: [Implemented] Master Server

Postby Edward850 » 23 Oct 2008 08:59

Sexxorz. Now fix the netcode. Use quake's, its netcode is alot more stable then vavooms current lan only netcode (considering its the only thing it works on at the moment). Heh.

After that, we'll have an advanced source port alright, ever since that Software/D3D fix.
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Re: [Implemented] Master Server

Postby Janis Legzdinsh » 23 Oct 2008 11:45

Sexxorz. Now fix the netcode. Use quake's, its netcode is alot more stable then vavooms current lan only netcode (considering its the only thing it works on at the moment). Heh.

Vavoom has been using Quake net code for very long time. The thing is it doesn't suit Doom very well, that's why I have rewritten it to work similar to Unreal. It has solved multiple problems I had because of the limitations of Quake's net code.

Recently I've been doing some testing and discovered some serious bugs in net code. They have been fixed and network games work much better now.
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Re: [Implemented] Master Server

Postby Firebrand » 23 Oct 2008 14:06

What's needed to compile it under windows?

The only thing I find there is a main.cpp, but I don't know how to compile it... :(
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Re: [Implemented] Master Server

Postby Edward850 » 24 Oct 2008 02:52

Sexcellent, online play.
Can't wait for you to release the next build now. Also, if you need someone to host that master server, flick me a PM, and I'll be happy to discussing hosting options. I'll do it for free, thanks to my dedicated machine with 8000kbps.
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Re: [Implemented] Master Server

Postby Janis Legzdinsh » 24 Oct 2008 10:57

Firebrand wrote:What's needed to compile it under windows?

The only thing I find there is a main.cpp, but I don't know how to compile it... :(

OK, I added MSVC project file.
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