Sexxorz. Now fix the netcode. Use quake's, its netcode is alot more stable then vavooms current lan only netcode (considering its the only thing it works on at the moment). Heh.
Vavoom has been using Quake net code for very long time. The thing is it doesn't suit Doom very well, that's why I have rewritten it to work similar to Unreal. It has solved multiple problems I had because of the limitations of Quake's net code.
Recently I've been doing some testing and discovered some serious bugs in net code. They have been fixed and network games work much better now.