prestep = 4.0 + 3.0 * (Radius + newSkull.Radius) / 2.0;
// Check for movements.
if (!newSkull.TryMove(newSkull.Origin + vector(
prestep * cos(angle), prestep * sin(angle), 8.0)))
{
// kill it immediately
newSkull.Damage(self, self, 10000);
return;
}
May you tell me more detaily, which of the files - "Vavoom progs 120" or
"Vavoom 120 source" - i have both of them.
And tell me please the directory of the file, that i need.
Oh, will it work if i write the name of the changed file in Vavoom launcher, in the "files"
string ?
Janis Legzdinsh wrote:May you tell me more detaily, which of the files - "Vavoom progs 120" or
"Vavoom 120 source" - i have both of them.
Progs package has Window binary of the compiler so it will be more usefull.And tell me please the directory of the file, that i need.
progs/doom/game2/ChaingunGuy.vc
b0rsuk wrote:Basically I'm trying to modify the number of missiles an afrit shoots.
Missile:
FDMN K 3 Bright A_FaceTarget
FDMN KKK 5 Bright A_FiredAttack
Goto See+9
Missile:
FDMN K 3 Bright A_FaceTarget
FDMN KKKKK 5 Bright A_FiredAttack
Goto See+9

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