- Code: Select all
native final void BounceWall(float overbounce, float bouncefactor);
I understand what the second parameter is, but what is the first one ? I would like to make
native final void BounceWall(float overbounce, float bouncefactor);
b0rsuk wrote:The function is native so I can't look inside it.
AmmoUse1 = 10
Firebrand wrote:Where are you adding this new method to call?
if (!bIsPlayer)
{
return;
}
Weapon Wpn = PlayerEx(Player).ReadyWeapon;
Wpn.AmmoUse1 = 10;

BlackJar72 wrote:I have questions about "special" data fields too: (1) are they automatically made part of any monster (or other object) that uses a method they appear in? (2) Is there a way (other than an init function ca
BlackJar72 wrote:(1) are they automatically made part of any monster (or other object) that uses a method they appear in?

b0rsuk wrote:How can I check an actor's name or class name ? For example when a projectile hits an Ettin, I want to print "Ettin".
GetClassName(A.Class)
Users browsing this forum: No registered users and 1 guest