Problem with old trium progs using with 1.32 =(

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Problem with old trium progs using with 1.32 =(

Postby Alex-bomber_Man » 14 Jun 2010 21:16

I got some problems with trium after recompiling progs with v1.32 vcc, now it is bailing out on startup =(
Here is error report:

Image

Please, help me, what am i to change to fix that? It was nice on 1.30 and 1.31 (recompiling on new vcc on each version)
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Re: Problem with old trium progs using with 1.32 =(

Postby Firebrand » 14 Jun 2010 22:43

You need to get the latest progs source code and replace vavoom_decorate_defs.xml, or find the following line on this file:

Code: Select all
   <class name="Inventory">


And add the following over the flag name lines:
Code: Select all
<flag name="AutoActivate" property="bAutoActivate" />


Let me know if this works for you :).
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Re: Problem with old trium progs using with 1.32 =(

Postby Alex-bomber_Man » 15 Jun 2010 09:37

Another one appeared =((

Image
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Re: Problem with old trium progs using with 1.32 =(

Postby Firebrand » 15 Jun 2010 13:02

OK, on HealthPickup.vc just under these lines:
Code: Select all
class HealthPickup : Inventory
   abstract;


Paste the following:
Code: Select all
int AutoUseMode;


And inside of the defaultproperties section put the following:

Code: Select all
AutoUseMode = 0;


This should fix the error.
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Re: Problem with old trium progs using with 1.32 =(

Postby Alex-bomber_Man » 15 Jun 2010 15:26

well, do you think all those will be fixed to the next release? may i just wait it? or hace i to rebuild trium progs anyway?
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Re: Problem with old trium progs using with 1.32 =(

Postby Firebrand » 15 Jun 2010 15:57

If you get the latest progs source release: http://prdownloads.sourceforge.net/vavoom/vavoom-prog-1.32.zip?download and replace both files mentioned in this thread, you problem should be fixed :), hope this helps you out.
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Re: Problem with old trium progs using with 1.32 =(

Postby Alex-bomber_Man » 15 Jun 2010 22:49

Well i,ve just copied all "common" progs from this package, to my "common" dir in the trium progs and compiled - anything works nice, thanks a lot! =)
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Re: Problem with old trium progs using with 1.32 =(

Postby b0rsuk » 11 Jan 2011 20:27

Just to make sure, must I take progs from the separate download, or is it okay to take them from the game's directory and basev ?
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Re: Problem with old trium progs using with 1.32 =(

Postby Firebrand » 12 Jan 2011 13:19

b0rsuk wrote:Just to make sure, must I take progs from the separate download, or is it okay to take them from the game's directory and basev ?

It depends on what Vavoom version you are using,
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Re: Problem with old trium progs using with 1.32 =(

Postby b0rsuk » 12 Jan 2011 19:32

You know, it would be very nice if Vavoom printed a message like "No progs found in /modname, falling back to progs from directory XYZ". Something that would allow me to diagnose the problem. My progs, fresh from 1.33 separate progs download, do
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Re: Problem with old trium progs using with 1.32 =(

Postby Firebrand » 13 Jan 2011 13:19

If you are using the "create debug.txt" option in the launcher, it should print such errors in debug.txt, you can look there, if you need help with what an error means, post it here and we can help you determine the problem.
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Re: Problem with old trium progs using with 1.32 =(

Postby b0rsuk » 13 Jan 2011 16:13

Firebrand wrote:If you are using the "create debug.txt" option in the launcher, it should print such errors in debug.txt, you can look there, if you need help with what an error means, post it here and we can help you deter
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Re: Problem with old trium progs using with 1.32 =(

Postby Janis Legzdinsh » 18 Jan 2011 20:33

b0rsuk wrote:For instance, I have a directory called progs/ , within it "progs.pk3"

Vavoom doesn't load pk3 files from subdirectories.
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