Okay, I set up this script in which I want to spawn a teleport fog effect around each individual player when the map starts(similiar to Quake 3 Arena effects. However, nothing happens. What corrections are needed? Here is the script code:
#include "vcommon.acs"
script 200 enter // enter scripts run every time a player first spawns (not on respawns)
{
Spawn("TeleportFog", GetActorX(0), GetActorY(0), GetActorZ(0));
}

