Eval/evalnot keywords

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Eval/evalnot keywords

Postby Crimson Wizard » 19 Feb 2009 18:28

What do eval and evalnot keywords mean in declaration of actions (decorate).
Example:
Code: Select all
action native A_ExtChase(eval bool usemelee, eval bool usemissile,
      optional evalnot bool playactive, optional eval bool nightmarefast);
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Re: Eval/evalnot keywords

Postby Janis Legzdinsh » 27 Feb 2009 20:45

For vavoom nothing, they were added for ZDoom compatibility, but since ZDoom got rid of them, I most likely will also get rid of them soon.
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