I have several major projects going on but get bored with them and need variety so I'm working on Doom now. My goal isn't as high as my main projects (which I will post a link for once I get a website going so everyone can play them when completed) but for right now it's still to have a better looking Doom then currently on any engine. I mainly just do graphics. I've previously used GzDoom and Doomsday but have all my enhancements setup on Vavoom because a friend was using this engine. I also have a nice graphics pack I compiled from previous packs on the internet that seem to no longer be available, so the pack currently is better then anything for Vavoom currently. I'm am going to make it even better once I start (I know how from previous projects).
What I want to know is how to get Vavoom to see a PNG file with the same name as an existing PCX file. The engine keeps wanting to read the PCX when I want PNG. I need PNG because that's what gives high quality graphics beyond for instance, the current skin for the baron. I want to enhance them all but will have to use another engine if I can't figure out how to get PNG's working instead of PCX's. PCX format seems to be limited in quality and the game engine crashes if I improve the skin or replace it with a full 32 bit skin regardless of skin resolution. Error that it needs 8 BPP (something like that) when it loads the baron model. I can currently only enhance the death frames because that skin happens to be PNG. There seems to be no rhythm or reason for using one format over the other, they seem to be random. This is a major problem. Does anybody know how to get the engine to read PNG's only? Help would be greatly appreciated and of course I'll share my work when done (and have my own website). I've looked at model definitions but they don't even mention file formats or even skin names. I think I'm missing something. I can't find any configuration files anywhere else that mention model skins.

