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Vavoom
THE MOST ADVANCED DOOM/HERETIC/HEXEN/STRIFE SOURCE PORT AROUND!


Version 1.27.1
Posted by Janis Legzdinsh Sat 12 Apr 06:04

Version 1.27.1 has been released. It's a bug fixing release that fixes big number of bugs.

1 comments

Version 1.27
Posted by Janis Legzdinsh Wed 2 Apr 14:24

Version 1.27 has been released. The biggest change in this version is fully working DECORATE support. Other changes include switch to CMake build system ,support for sector action triggers, invisible bridges, fade effects and more. And of course usual assortment of bug fixes.

3 comments

Version 1.26
Posted by Janis Legzdinsh Sun 20 Jan 08:54

Version 1.26 has been released. Here's list of changes in this version:

- Rewrote most of the menu system, added very basic support for mouse.
- Implemented support for FON1 and FON2 format fonts, coloured text, FONTDEFS and TEXTCOLO scripts.
- Use glBSP to build nodes internally (if needed). Building of GWA files is now optional.
- Implemented support for ACS HUD messages.
- Added support for additive translucency.
- Added stealth Doom monsters.
- Implemented support for camera textures.
- Implemented support for ambient sounds defined in SNDINFO using $ambient command.
- Added support for swimable Boom water.
- Implemented support for padding, scaling, rotating and aligning sector floors and ceilings.
- Implemented particle fountains and sparks.
- Implemented support for monster patrol points.
- Added support for TITLEMAP.
- Initial DECORATE support. Old style decorations, projectiles and pickups work fine, support for actor definitions is very limited, many simple objects will work but anything more complex won't.
- Implemented support for custom player colours.
- Implemented support for many (around 25) line specials.
- Implemented most of the missing ACS commands.
- Implemented scripted marines.
- Fixed many bugs, other small things.

Enjoy!

6 comments

Version 1.25
Posted by Janis Legzdinsh Sun 7 Oct 17:28

Version 1.25 has been released. It has a new inventory system, several new features and changes to the VavoomC language and progs structure, rewritten graphical launcher which is now also available on Linux and other platforms, and of course other improvements and bug fixes.

6 comments

Version 1.24
Posted by Janis Legzdinsh Thu 14 Jun 14:46

Vavoom turns 7 years old today, and to celebrate this I've put together a new release with number 1.24. It brings multiple enhancements to the VavoomC scripting language, adds support for sprites with 16 rotations, has internal blockmap builder, adds support for compressed GL-nodes and several other improvements and bug fixes.

7 comments